Oh god that transcript system thing was so fucking complicated to script (it's been a while since my last PHP project).
Anyway go fucking play the newest version. Like, right now.
(also while browsing old files I found this : Who Was Phone ? -the game- )
Tuesday, February 23, 2010
Tuesday, February 16, 2010
Fine-tuning
I've been adding and re-writing many things, including :
-the disambiguation script, that doesn't work if you try, for example, to >put X on Y when there is multiple X and Y.
-the pronouns script, which should be all grammatically correct now
-the way the parser detects implicit targets
-also added occluded clothes (i.e. if you're wearing the ultimate trousers, you won't be able to see your chocolate briefs in your description. That's silly and all but I wanted it to be in.
-game now reacts intelligently to putting things into various body orifices
-tried procedural generation of rooms (for some maze thing) but it's not really working right now.
0.005 will be up very soon !
-the disambiguation script, that doesn't work if you try, for example, to >put X on Y when there is multiple X and Y.
-the pronouns script, which should be all grammatically correct now
-the way the parser detects implicit targets
-also added occluded clothes (i.e. if you're wearing the ultimate trousers, you won't be able to see your chocolate briefs in your description. That's silly and all but I wanted it to be in.
-game now reacts intelligently to putting things into various body orifices
-tried procedural generation of rooms (for some maze thing) but it's not really working right now.
0.005 will be up very soon !
Saturday, February 13, 2010
Fuck yeah Brokémon
This is stupid, but I spent like half an hour detailing a single object instead of working on the plot and adding rooms.
What I did is make the Atari 2600 actually playable (well sort of) - it has 5 games, including Pitfall! and E.T. the Extraterrestrial. You can say >play (name of game) to play said game, and it'll display the outcome of your session; or you can >play Atari and it'll select one of the games at random.
Now I'm just done re-writing the pronouns code and implementing mini-parsers for specific objects (which can allow things like >jump window / Do you really want to jump out of the window ? You're on the 8th floor, goddamn. (Y/N) / >y / Congratulations ! You're now fucking dead.), and the first thing I'm attempting with those is a Game Boy with a full-fledged Pokémon-like game. God I'm such a nerd.
What I did is make the Atari 2600 actually playable (well sort of) - it has 5 games, including Pitfall! and E.T. the Extraterrestrial. You can say >play (name of game) to play said game, and it'll display the outcome of your session; or you can >play Atari and it'll select one of the games at random.
Now I'm just done re-writing the pronouns code and implementing mini-parsers for specific objects (which can allow things like >jump window / Do you really want to jump out of the window ? You're on the 8th floor, goddamn. (Y/N) / >y / Congratulations ! You're now fucking dead.), and the first thing I'm attempting with those is a Game Boy with a full-fledged Pokémon-like game. God I'm such a nerd.
Thursday, February 11, 2010
CRAB NICHOLSON EXTREME SLEEPOVER PROJECT REVIVAL PART 2 : NOW IT'S PERSONAL
HEY PEOPLE !
THIS IS THE SECOND ATTEMPT AT MAKING CRAB NICHOLSON EXTREME SLEEPOVER INTO A REAL GAME (the first attempt is over here).
THIS TIME THE PROJECT IS WELL UNDERWAY AND WE ALREADY HAVE SOMETHING PLAYABLE (here).
GET ON THE FORUM IF YOU WANT TO CONTRIBUTE TO THE GAME !
THIS IS THE SECOND ATTEMPT AT MAKING CRAB NICHOLSON EXTREME SLEEPOVER INTO A REAL GAME (the first attempt is over here).
THIS TIME THE PROJECT IS WELL UNDERWAY AND WE ALREADY HAVE SOMETHING PLAYABLE (here).
GET ON THE FORUM IF YOU WANT TO CONTRIBUTE TO THE GAME !
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